If you’re a fan of quirky humor, clever puzzles, and point-and-click gameplay, then you’re likely familiar with the iconic Riddle School series by Jonochrome. The fifth and final entry, Riddle School 5, stands out as the most complex and immersive installment. It takes the player on a bizarre journey beyond the walls of a normal school, diving deep into an alien facility designed to study human students.
Unlike earlier games that revolved around simply escaping class, Riddle School 5 introduces sci-fi elements, dreamscapes, and multi-layered challenges. This guide provides a comprehensive walkthrough to help you navigate every twist and turn and ensure you bring Phil Eggtree and his friends to freedom.
🎮 Starting the Adventure: The Prison Cell

You begin your adventure in a locked chamber designed to look like a normal school bedroom. But looks can be deceiving—this is no ordinary room. It’s part of a high-tech alien observation center, and your first task is to break out.
🔍 Escape the Room
- Search under the bed to discover an alien coin, an item you’ll need to begin your escape.
- Examine the air vent on the wall. Use the alien coin as a makeshift screwdriver to remove the three visible screws.
- Make sure to collect all three screws—you’ll need them later to repair an essential machine.
- Crawl into the vent to exit the room and begin your journey through the facility.
🧩 The Tile Device Puzzle
Upon exiting the room, you enter a large circular space with several paths and portals. Here, you’ll find a strange device resembling a tile pad.
🧠 Solving the Tile Device
- Think of the tile pad like a classic phone keypad.
- Tap the tiles in this exact sequence: 6 8 3 3 7 2 5 4 7.
- After inputting the correct sequence, an arrow above the pad will light up. Click it to activate the green portal.
🟩 Exploring the Green Portal
The green portal leads to a corridor with several rooms, each holding clues and tools you’ll need to progress.
🧪 SUBJECT #7272’s Room (Phred)
- Enter the leftmost room, labeled “SUBJECT #7272.”
- Pick up the ID card lying on the floor. You’ll use this later to access secured areas.
🌱 The Flower Room
- Head into the room with potted plants and dirt.
- Pick up a metal tray and a flower pot.
- Click on the dirt pile on the floor and fill the tray with dirt.
🔎 SUBJECT #1831’s Room (Smiley)
- Now enter the room marked “SUBJECT #1831.”
- Move your cursor over the right side of the wall. A secret passage will reveal itself.
- Enter the hidden room and collect a raw steak from the table.
With your flower pot, tray of dirt, and steak in hand, it’s time to visit the orange portal.
🟧 The Orange Portal and Life-Transferring Machine
Now go to the right side of the main room and enter the end room through the orange portal labeled “SUBJECT #6553.”
🔩 Collecting the Final Screw
- Check under the bed in this room to collect the fourth screw.
- You now have all the screws needed to repair a critical piece of machinery.
⚙️ Powering the Life-Transferring Station
- Head to the Life-Transferring Station located in the same hallway.
- Insert the four screws into the broken panel to power the machine.
- On the left panel, place the flower pot.
- On the right panel, combine the tray of dirt with the raw steak and place the mixture.
- Press the green arrow button to fuse life energy into the steak, creating a living steak.
🧟 Distracting the Monster
Armed with the living steak, you’ll use it to lure and trap a dangerous alien monster.
🔐 Opening Your Original Room
- Return to the left side of the large room.
- Use the ID card on the keycard scanner to unlock your original room.
🪤 Setting the Trap
- Inside your room, drop the living steak into the vent.
- Exit the room and press the button on the statue outside. This turns you invisible.
- The monster will be lured into the room by the steak.
- While invisible, use the ID card scanner again to lock the door, trapping the monster inside.
Now the path to the room previously guarded by the monster is open.
🧠 Entering Dream Sequences
You must now wake up your three friends—Zack, Smiley, and Phred—by entering their dream states.
💭 Zack’s Dream (Code: 6553)
- Use the keypad next to the guarded room and enter 6553.
- Inside Zack’s dream:
- Collect four quarters scattered around.
- Give them to Phred (in the dream) to receive a whistle.
- Use the whistle and click on Zack to wake him up.
💭 Smiley’s Dream (Code: 1831)
- Enter 1831 on the keypad.
- Inside Smiley’s dream:
- Grab the ruler.
- Click the globe twice to find a piece of chewing gum.
- Attach the gum to the ruler to form a long grabber.
- Use the ruler in the vent to retrieve a rubber band.
- Shoot the rubber band at the teacher.
- Talk to Smiley and click on her again to wake her up.
💭 Phred’s Dream (Code: 7272)
- Enter 7272 on the keypad.
- Inside Phred’s dream:
- Read the note on Mr. Munch’s desk.
- Ask Phred if he’d like to wear your sweatshirt.
- Go to the thermostat and lower the temperature.
- Ask him again, and he’ll accept.
- Click on any item in the room to wake him up.
🚀 Prepping the Escape Pod
With all your friends now awake, speak to each of them again. Then, head to the escape pod room.
🗝️ Solving the Code Desk Puzzle
- In the escape pod area, you’ll find a control desk with five buttons.
- Press the buttons in this sequence:
- First button: Once
- Second button: Four times
- Third button: Three times
- Fourth button: Five times
- Fifth button: Twice
- This unlocks a key. Take it.
🧴 More Tools: Toothpaste and Faucet
- Pick up the tube of toothpaste near the sink.
- Use the alien coin again to remove the faucet from the sink.
🧩 Yellow Tile Puzzle and Lava Mechanism
Navigate to the yellow tile pad, which works like a numpad similar to the green portal puzzle.
🔢 Entering the Tile Sequence
- Input the following digits: 7 6 2 2 9 5 1 4 4 6 3 2 8 7.
- Click on the left statue to flip it upside down.
💡 Activating the Light Screen Puzzle
- A light screen will appear with multiple rows of circles.
- Click all the middle-row circles, the second circle in the first row, and the top two circles in the third row.
- Once complete, click the left button at the back of the room to teleport closer to the surface.
🧱 Final Challenges and Escape
You’re almost out—but there are still a few critical tasks ahead.
🧪 Fixing the Mug
- Use the toothpaste to repair a broken mug.
- Combine it with the faucet to create a lava-proof container.
🌋 Handling Lava
- Use your new mug to scoop lava.
- Pour the lava onto a wooden platform to burn through it.
- Use your key on the nearby panel to drain the lava pool.
🛸 Final Teleport
- Click the right button at the back of the room to teleport down to the ground level with your friends.
🐑 Ending the Game: The Sheep Wheel
As a final task, you’ll need to activate the Sheep Wheel, a whimsical yet pivotal mechanism that helps your group fully escape.
- Walk your character up to the wheel and click it.
- After some final dialogue and animations, the game concludes, showing your team making it out safely.
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🎉 Conclusion: Enjoy the Victory
Congratulations! By following this detailed walkthrough, you’ve successfully navigated the bizarre alien school, solved tricky puzzles, rescued your friends from dreamlike prisons, and made your great escape. Riddle School 5 is not just a test of logic—it’s also a celebration of creativity and humor. With its unique characters and sci-fi setting, it wraps up the Riddle School saga on a high note.
Take time to enjoy the ending cutscene, which brings closure to Phil’s journey and gives fans a satisfying farewell. You’ve earned it!
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