How to Complete “Sparks Fly” in ARC Raiders

ARC Raiders throws players into a brutal, unstable world where every drop can turn deadly in seconds. The game does not hold your hand for long, and early missions are designed to quietly teach survival fundamentals through pressure rather than tutorials. One of the first objectives that challenges new players in this way is “Sparks Fly.”

At first glance, Sparks Fly appears to be a straightforward task. Locate malfunctioning electrical sites, interact with mission objects, and extract safely. In practice, however, this mission acts as a skill check. It tests whether you understand ARC enemy behavior, environmental hazards, positioning, and when to disengage instead of pushing your luck.

Many players fail Sparks Fly not because of weak aim, but because they underestimate how quickly risk escalates when electricity, machines, and poor timing collide. This guide breaks down everything you need to know—from preparation and loadout choices to combat tactics and extraction decisions—so you can complete Sparks Fly efficiently without burning through valuable gear.


Understanding the Purpose of the Sparks Fly Mission

Sparks Fly is more than a simple early-game objective. It is a learning mission disguised as routine exploration. The developers use it to introduce three core concepts that will define your ARC Raiders experience:

  1. Environmental danger is as lethal as enemies
  2. ARC units punish bad positioning
  3. Staying too long is often worse than leaving early

The mission sends you into areas filled with unstable power sources, exposed wiring, and malfunctioning machinery. ARC enemies patrol these zones intentionally, creating layered threats where electricity amplifies incoming damage.

Unlike missions focused purely on combat, Sparks Fly rewards patience, observation, and smart disengagement. Rushing objectives or chasing loot almost always leads to unnecessary deaths.


Read the Mission Brief Carefully Before Deploying

One common mistake is ignoring the mission description. Sparks Fly includes subtle warnings about unstable power systems and ARC activity. These hints are not flavor text. They tell you exactly what kind of danger to expect.

Key clues in the mission briefing typically point to:

  • Electrified industrial zones
  • Increased ARC drone patrols
  • Unstable environments that escalate after interaction

Understanding this before deployment helps you plan your route, loadout, and exit strategy instead of reacting under pressure.


Best Loadout for Sparks Fly: What to Bring and What to Avoid

You do not need high-tier weapons to complete Sparks Fly, but you do need reliability and mobility. This mission punishes heavy builds and slow reloads.

Recommended Weapons

  • Mid-range automatic rifle or SMG
    Effective against drones while allowing movement.
  • Fast-handling secondary weapon
    Useful when caught mid-reload or retreating.

Avoid slow, high-damage weapons that lock you into long reload animations. Sparks Fly is about control, not burst damage.

Armor and Gear

  • Shock-resistant armor (if available)
    Reduces electrical damage stacking.
  • Medkits over extra ammo
    Electricity drains health quickly, and ammo is rarely the limiting factor.
  • One utility item
    Smoke, distraction tools, or mobility aids can save your run.

What Not to Bring

  • Heavy weapons that reduce sprint speed
  • Excessive ammo at the cost of healing
  • Gear you are not willing to lose

Mobility and survivability matter far more than raw firepower in this mission.


Landing Zone Awareness: Start Slow, Not Aggressive

When you deploy, your map markers will point you toward industrial ruins, collapsed urban structures, or power-heavy facilities. These are not safe zones.

Before moving in:

  • Pause and scan rooftops
  • Listen for mechanical movement
  • Watch ARC patrol routes from cover

ARC units often move in predictable loops. Rushing directly to the marker almost guarantees that you will aggro multiple enemies at once, especially near electrical hazards.


How to Identify Electrical Hotspots

The mission revolves around locating malfunctioning electrical sites. These areas are visually distinct if you know what to look for.

Visual Cues

  • Constant sparking or arcing electricity
  • Flickering lights or unstable generators
  • Exposed wiring across floors or walls
  • Platforms emitting electrical pulses

Audio Cues

  • Buzzing or humming that grows louder
  • Crackling electricity near active machinery

If you hear rising electrical noise, slow down. That sound often signals incoming environmental damage or ARC activation.


ARC Enemy Behavior in Sparks Fly

The ARC enemies in this mission are not individually overwhelming, but they are designed to punish mistakes.

Common ARC Units You’ll Encounter

  • Drones: Fast, persistent, and dangerous near power sources
  • Walkers: Slower, heavier units that deal amplified damage in electrified zones

Combat Rules to Follow

  • Pull enemies away from live electrical areas
  • Never fight while standing on exposed wiring
  • Eliminate drones first—they apply pressure quickly
  • Reload only when you have full cover

Electricity often amplifies ARC attacks. What feels like manageable damage can suddenly stack into a fatal situation if you stay too close to active power sources.


Positioning Matters More Than Aim

Sparks Fly quietly teaches one of ARC Raiders’ most important lessons: good positioning wins fights faster than good aim.

If you fight:

  • Stand on dry, non-electrified ground
  • Use cover not connected to machinery
  • Keep escape routes visible

If an engagement starts going poorly, disengage early. There is no reward for winning a messy fight in this mission.


Interacting With Mission Objects Safely

At each electrical hotspot, you must interact with unstable equipment to collect data or progress the objective. This interaction takes several seconds and leaves you completely exposed.

Best Practice Before Interacting

  • Clear nearby ARC enemies
  • Check rooftops and corners
  • Listen for incoming patrols

Once you begin interacting, ARC reinforcements may spawn or environmental hazards may escalate. Do not assume the area is safe just because it was quiet moments ago.

After Interaction

  • Move immediately
  • Do not stand still to loot
  • Expect increased enemy activity

The mission intentionally raises danger after each objective interaction.


Why Sparks Fly Punishes Greed

One of the most common reasons players fail Sparks Fly is overstaying.

This mission is not designed for extended looting. The longer you remain in electrical zones, the more:

  • ARC patrol density increases
  • Environmental hazards stack
  • Escape routes become risky

If your objective is complete and your inventory has value, start moving toward extraction. The game rewards survival, not greed.


Managing Health, Stamina, and Electrical Damage

Electrical damage in ARC Raiders is deceptive. It often feels minor at first, then suddenly drains health rapidly.

Survival Tips

  • Heal early, not late
  • Watch stamina—running out mid-escape is deadly
  • Retreat before health drops below safe recovery levels

If you hear intensified electrical sounds or notice visual distortion, reposition immediately.


Knowing When to Abort the Mission

Not every Sparks Fly run needs to end in full completion. Smart players know when to extract early.

Abort if:

  • You lose critical healing items
  • Multiple ARC units converge at once
  • You are forced into repeated electrical damage zones

Extraction is success. Dying with mission data or valuable loot is failure.


How Sparks Fly Prepares You for Future Missions

Sparks Fly is a foundation mission. Everything it teaches carries forward into later ARC Raiders objectives.

You learn:

  • Environmental threats are persistent
  • ARC enemies scale with poor decisions
  • Timing and patience matter more than aggression

Completing Sparks Fly cleanly means you are adapting to ARC Raiders’ core design philosophy.


Final Thoughts: Play Smart, Not Fast

Sparks Fly is not about speed, kills, or loot. It is about learning how the world reacts to your presence. Players who slow down, observe, and disengage intelligently will complete this mission consistently with minimal losses.

Treat electricity as an enemy. Respect ARC patrol patterns. Finish your objective and leave before the situation collapses.

If you approach Sparks Fly with discipline instead of impulse, it becomes one of the most manageable early missions in ARC Raiders—and sets you up for success in the much harsher challenges ahead.