Arrowhead Game Studios has officially deployed the Helldivers 2 June 10, 2025 update, bringing sweeping changes to weapon balance, armor passives, stealth mechanics, and more. Whether you’re diving into the fray solo or leading your squad across hostile alien planets, this latest patch is designed to improve core gameplay systems while addressing bugs and inconsistencies from previous updates.
In this detailed guide, we’ll walk you through all the changes in the June 10 patch for Helldivers 2, including tweaks to primary and secondary weapons, AI behavior adjustments, objective rebalancing, and notable bug fixes. Let’s break it all down.
📦 Patch Overview: What’s New in Helldivers 2’s June 10 Update?
The June 10 patch for Helldivers 2 is more than just a routine update — it reflects Arrowhead’s ongoing commitment to fine-tuning the player experience. The biggest highlights include:
- Buffs to sidearms like the P-2 Peacemaker.
- Increased ergonomics for the R-2 Amendment rifle.
- A major overhaul to stealth mechanics.
- Rebalanced objective encounters and boss fights.
- Fixes for mission bugs and weapon glitches.
- Improved stability and performance during co-op sessions.
If you’re a returning Helldiver or someone keeping up with Warbond gear meta, this patch is bound to impact your loadouts and tactics.
🔫 Weapon Balance Changes
Arrowhead continues to iterate on the game’s arsenal, ensuring every weapon has a distinct role. The latest changes shift the spotlight onto underused gear, especially in the sidearm category.
Primary Weapon Update:
R-2 Amendment (Assault Rifle)
- Ergonomics increased from 35 to 50
This update makes the R-2 Amendment feel more responsive in combat, allowing for quicker transitions between movements and firing. The boost in ergonomics supports longer engagements without the rifle feeling sluggish.
Sidearm Buffs:
P-2 Peacemaker
- Starting magazines increased from 4 to 5
- Max spare magazines increased from 6 to 8
- Base damage increased from 75 to 85
- Durable damage (against armor) increased from 15 to 25
The P-2 Peacemaker is now a more viable fallback when your primary runs dry. With improved magazine capacity and damage output, it’s now one of the deadliest backup pistols in Helldivers 2.
🛡️ Armor Passive Reworks
This patch also redefines some armor passives, making them more meaningful in combat scenarios. Notably, Integrated Explosives and Unflinching received functional improvements.
Integrated Explosives
- Now increases both initial grenade inventory and max carrying capacity by +2.
Explosive-focused builds just got a boost. This change ensures that grenadiers can carry more boom right from the start — perfect for crowd control missions and Terminid infestations.
Unflinching
- Armor rating bonus: +25
- Radar scans now trigger every 2.0 seconds when a map marker is placed, revealing nearby hostiles.
This passive is now closely aligned with the Truth Enforcers Warbond theme: heavy, relentless, and commanding. The new radar scan mechanic helps squads anticipate enemy ambushes, making this ideal for recon-style leadership roles.
👀 Stealth System Overhaul
One of the most impactful systemic changes in this update is the revision of stealth detection, especially in PvE engagements.
Updated Enemy Stealth Behavior
- Enemies no longer detect players automatically near spawners (like Terminid hives or flying enemy nests).
- Spawners only activate if players are identified via line-of-sight or alerted enemies.
This means stealthy approaches are now more viable than ever. Squad leaders can now plan silent infiltration tactics without triggering swarms just by walking nearby.
Automaton Fabricator Behavior
- Fabricators now spawn enemies more consistently, improving the rhythm of combat in Automaton-heavy maps.
The change emphasizes proactive detection and rewards stealth gameplay while still keeping enemy presence dynamic.
🎯 Objective and Mission Adjustments
The June 10 update also rebalances several in-game objectives to make them more engaging — and less prone to frustrating failures due to bugs or design oversights.
Take Down Overship
- Planetary Defense Cannon damage has been recalibrated to deal appropriate damage to Leviathans. This ensures a more logical and cinematic experience when using heavy artillery to target titanic threats.
Illuminate Enemies
Harvesters
- Rebalanced health makes them easier to destroy with anti-tank weapons — especially when aiming at their head.
This subtle aim-point tweak rewards players for precision strikes rather than brute-force spam.
Overseers
- Reduced spawn rate in Foothold missions.
- Can now occasionally spawn from dropships, increasing variability in mid-mission encounters.
These changes diversify combat pacing and reduce the repetitive feel of Illuminate encounters, making each mission feel a bit more unpredictable.
Leviathan Boss
- Projectile damage reduced from 1500 to 350 (still lethal to players on direct hit).
- Explosion damage radius increased to keep its area denial threat high.
- This rebalancing helps preserve Exosuits and FRVs, which previously could be instantly obliterated.
Leviathans remain fearsome, but now allow more tactical counterplay, especially with team-based coordination.
Automatons – Factory Strider
- Feet health slightly increased to prevent single-shot kills via GR-8 Recoilless Rifle.
The change increases durability, forcing teams to work together or aim for more vulnerable zones rather than relying on one-and-done leg shots.
🛠️ Bug Fixes and Stability Improvements
The June 10 patch also brings much-needed stability improvements, reducing instances of client crashes and soft-locks that plagued co-op sessions. Here’s a breakdown of the key fixes:
Crash and Soft-lock Fixes:
- Fixed crash caused by players disconnecting mid-mission.
- Fixed crash while browsing weapon attachments.
- Fixed issue where drills would not fall properly in the Nuke Nursery mission.
- Resolved bug in the Deploy Seismic Probe objective that prevented mission completion if a Lidar probe was already active.
Weapons and Stratagems:
- RS-422 Railgun scope now correctly displays heat level.
- Entrenchment tool stamina cost now matches other melee weapons.
- Fixed issue where melee attacks inside shield relays failed to register.
Enemy Fixes:
- Stingray enemies no longer teleport or freeze on death.
Miscellaneous Fixes:
- Lockstep emote bug causing characters to slide has been resolved.
- Improved enemy/friendly pathfinding around Shuttle Bay.
- Pickup weapon glitch fixed when swapping weapons mid-animation.
- SEAF soldier gear attachments now display correctly.
- Loadout menu no longer flickers during Helldiver preview.
- Error message will now appear if game resources fail to load correctly.
- Armory jittering during interactions has been fixed.
🔍 Where to Read the Full Patch Notes
For those who want to dive into every last bullet point or cross-reference changes, you can check out the full official patch notes via the Helldivers 2 Steam Community blog.
🎮 Why This Patch Matters for Helldivers 2 Players
This patch reflects a clear shift toward improving tactical depth and weapon viability across a variety of player types. From solo strategists relying on stealth to all-out assault squads, the June 10 update offers tools to accommodate multiple playstyles.
Whether you’re fighting the Illuminate with precision shots or taking on Terminid nests with frag grenades and flame, the changes to gear passives, enemy detection, and map flow will enhance how you approach every mission.
🧠 Final Thoughts: Adapt Your Loadouts and Tactics
The Helldivers 2 June 10 patch isn’t just another set of tweaks — it’s a recalibration of core gameplay. Here’s how you should respond as a player:
- Revisit loadouts: The P-2 Peacemaker and R-2 Amendment are now stronger picks.
- Switch up tactics: Stealth play has been significantly rebalanced — take advantage.
- Embrace adaptability: Enemies now respond in more varied, tactical ways.
- Prepare for big fights: Leviathans and Factory Striders are tougher but beatable with smart teamwork.
This patch has something for everyone — whether you’re in it for the glory, the gear, or simply to spread Managed Democracy across the galaxy.
🧨 Coming Up Next: What’s on the Horizon?
While there’s no official roadmap released post-June 10, Arrowhead has teased more Warbond gear, biome reworks, and narrative-driven updates expected throughout summer 2025. With Helldivers 2 still enjoying a thriving player base and cross-platform matchmaking, you can bet on more patches like this one in the near future.
Until then, load your mags, calibrate your Stratagems, and dive back into battle, Helldiver!