How to Get Double Jump in Hollow Knight: Silksong

Movement abilities are the heart of Hollow Knight: Silksong. Each new skill reshapes how you approach exploration, combat, and puzzle-like platforming challenges. Among these, Double Jump—known in Silksong as the Faydown Cloak—is one of the most game-changing upgrades you can earn.

This guide explains how to unlock the Faydown Cloak, what prerequisites you’ll need, how to conquer the challenging Mount Fay area, and why Double Jump is so crucial for reaching secret areas and alternate endings.


What is the Faydown Cloak?

The Faydown Cloak grants Hornet the ability to jump again while already airborne. On paper, it sounds like a simple mechanic—but in practice, it transforms the game:

  • You can reach platforms that were previously unreachable.
  • Combat becomes more dynamic, letting you dodge aerial attacks and projectiles.
  • Traversal through vertical spaces is smoother and less punishing.
  • It unlocks new routes, including progression into Act III and certain alternate endings.

Without Double Jump, entire zones of Pharloom remain inaccessible. That’s why players often rank the Faydown Cloak as one of Silksong’s most essential upgrades.


Prerequisites: Abilities You Need First

Before even attempting the Faydown Cloak challenge, Hornet must already possess several other traversal tools. Mount Fay—the area that guards this ability—demands absolute mastery of her mobility kit.

  1. Swift Step (Dash)
    • Lets Hornet cross horizontal gaps quickly and chain aerial combos.
    • Essential for dodging obstacles during icy platforming.
  2. Drifter’s Cloak (Glide/Float)
    • Slows her fall, allowing precise positioning.
    • Vital for reaching lamps between long stretches of air.
  3. Clawline (Grappling Hook)
    • Grapples onto rings, walls, or even enemies.
    • Used constantly in Mount Fay’s vertical gauntlet.
  4. Cling Grip (Wall Jump)
    • Enables bouncing and climbing along vertical walls.
    • Without this, the ascent would be impossible.

👉 If you’re missing any of these tools, focus on acquiring them first. Attempting Mount Fay early will only result in frustration.


How to Reach Mount Fay

Mount Fay sits tucked away beyond The Slab, a grim, prison-like zone encountered mid-game. To reach it:

  • Progress the story until you gain access to The Slab.
  • From there, head westward toward the frozen peaks.
  • A narrow pass leads directly into Mount Fay’s lower chambers.

Once inside, you’ll immediately notice the area’s unique environmental hazard: cold damage. Unlike typical zones, Mount Fay constantly chips away at Hornet’s health unless she rests near glowing heat lamps scattered along the path. These lamps temporarily reset her freeze meter, but timing is critical—you can’t linger too long between them.


The Challenge of Mount Fay

Think of Mount Fay as Silksong’s ultimate movement exam. It’s less about combat and more about proving your mastery of every traversal tool you’ve unlocked.

During the climb you’ll encounter:

  • Cold Exposure – Your health slowly drains in the icy air.
  • Crumbling Platforms – Step quickly or fall back down.
  • Aggressive Enemies – Positioned deliberately to disrupt jumps.
  • Spikes & Falling Debris – Punish hesitation or poor timing.
  • Scarce Benches – Mistakes can send you back several rooms.

The zone is essentially a vertical obstacle course, demanding fluid use of dash, wall-jumps, grapples, and glides—all while racing between heat sources to stave off frost damage.


Strategy Tips for Surviving Mount Fay

  1. Use Heat Lamps Regularly
    • Never skip one. Each lamp both heals cold damage and resets exposure.
  2. Equip Silk-Friendly Tools
    • Items that boost silk regeneration or extend Clawline usage are invaluable here.
  3. Move Deliberately
    • Rushing leads to mistakes. Take each platforming sequence one step at a time.
  4. Track Your Health
    • Freeze damage feels slow at first but accelerates after long exposure.
  5. Practice Combos
    • Master transitions: dash into grapple, wall-jump into glide, pogo off enemies to lamps.

Persistence is key—most players will fail multiple times before finding a steady rhythm.


Reaching the Summit & Claiming the Faydown Cloak

After a grueling climb through icy caverns, collapsing bridges, and deadly spiked ledges, you’ll emerge near Mount Fay’s frozen peak. At the summit, Hornet discovers a mysterious tuning-fork-like relic embedded in crystalline ice.

Interacting with it triggers a short cutscene: a giant bird swoops down and gifts Hornet the Faydown Cloak, permanently unlocking Double Jump.

As a bonus, the cloak also grants resistance to freeze damage, making any return trips through Mount Fay far less punishing.


What Double Jump Unlocks Next

The Faydown Cloak completely reshapes exploration:

  • Memorium – Reach upper ledges hiding rare collectibles.
  • Cogwork Core – Access previously blocked vertical shafts.
  • Sands of Karak – Leap over long spike pits and sandfalls.
  • Hidden Secrets – Mask Shards, Lost Fleas, and lore tablets scattered in hard-to-reach alcoves.

Most importantly, the cloak is tied directly to Act III progression. Without it, certain story routes and alternate endings remain locked away.


Final Thoughts

The Faydown Cloak is more than just a convenience—it’s a milestone that marks Hornet’s growth and readiness for Silksong’s toughest challenges. Conquering Mount Fay requires patience, creativity, and mastery of movement, but the reward is worth every setback.

With Double Jump unlocked, the world of Pharloom opens wide. Exploration feels freer, combat becomes more expressive, and secrets previously out of reach finally become yours to claim.

So gear up, steady your nerves, and climb Mount Fay—the Faydown Cloak awaits at the summit.

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